Monster crown multiplayer12/12/2023 ![]() Why do you think that is? What does Monster Crown offer that sets it apart? There’s long been a desire from fans for more games like this, but it feels like a lot of them are finally releasing this year. I have some big secrets that I keep all to myself for now! Monster Crown was ambitious from the start, but I think it has remained exactly as ambitious throughout all of development. I’d rather word things a little conservatively and have people be wowed when they play the finished game, rather than to say something vague that could be blown out of proportion and eventually lead to disappointment. It’s easy to make lofty promises, but I’ve always been careful. With limited time outside of my full-time job and with very few people able to help out with testing the game, I ended up having to work very closely with the beta players to develop fixes and ensure things were working as they should in all potential situations. For that reason, the start of the beta was really eye-opening and lead to a lot of hard work. I was unable to replicate what a new player, completely unfamiliar with any given system, may do. It seems that no matter what I did, I was subconsciously playing and using features in the “correct” fashion. The hardest part was making systems simple and self-explanatory enough for everyone, even those without genre experience. A lot of people think the bottleneck was the monster designs, with there being such a massive amount of them thanks to our signature crossbreeding system. This is my first serious game development project, and I underestimated the work it would require to finish up Monster Crown‘s massive feature list and world. At the time, the goal was to have the project launch in February 2019, and I honestly felt like the game was about 70 percent done at the time. Jason Walsh, Studio Aurum: The project began in early 2016 with my first monster sprite, and we hit Kickstarter in 2018. How do you manage expectations with a project like this, without the long period of pre-announcement secrecy that comes with a traditional development cycle? Graham Russell, Siliconera: Monster Crown, like a lot of Kickstarter games, feels like a long time coming for a lot of players. ![]() ![]() We asked the game’s lead developer, Studio Aurum’s Jason Walsh, about its ambitions and what sets it apart from its peers. Monster Crown, out on Steam in Early Access later in July 2020, is part of a new wave of monster-collecting games looking to deliver new ideas and alternatives to fans already tired of the latest Pokémon game.
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